GameFabric Release - v0.41.0

Scheduled for Jul 14, 06:00 - 12:00 UTC

Scheduled

We will be deploying a new version of GameFabric to all installations. This release focuses on the introduction of Managed Allocators to streamline resource management, alongside significant user interface enhancements and stability improvements.

--- Added / new ---

- Managed Allocators: This major update introduces Managed Allocators & Global Ping Service, a comprehensive quality-of-life upgrade that automates regional connectivity. Key benefits include Zero-Touch Regional Integration via simple UI dropdowns, a Global Ping Service for unified latency discovery across all regions, and Managed Burst Capacity to ensure service stability during high-traffic spikes. Developers also gain a Centralized Connectivity Dashboard for secure credential management and direct access to real-time telemetry via pre-configured Grafana dashboards.

- Vessel and Armada Creation Flows: Implemented a modernized creation and management flow for Vessels and Armadas, supporting operations like create, clone, and extract with a refreshed design to the new Beta views.

- Resource Documentation: Added helpful tooltips and direct documentation links to the "CPU Request" field to clarify resource metric definitions for better capacity planning.

--- Improved / Changed ---

- UI Theme Updates: Updated the editor theme and panels to align with the latest design standards, including improved syntax highlighting support.

--- Fixed ---

- Game Server Lifecycle: Fixed an issue where rapid scaling actions could occasionally lead to game servers entering an unresponsive state.

- Connection Stability: Improved client connection reliability by ensuring modern protocol support (HTTP/2) is correctly enforced across all custom service clients.
Posted Jul 09, 2026 - 09:44 UTC
This scheduled maintenance affects: Frontend & API.